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SCNMatrix4.CreateRotationY Method

Definition

Overloads

Name Description
CreateRotationY(NFloat)

Builds a rotation matrix for a rotation around the y-axis.

CreateRotationY(Single)

Builds a rotation matrix for a rotation around the y-axis.

CreateRotationY(NFloat, SCNMatrix4)

Builds a rotation matrix for a rotation around the y-axis.

CreateRotationY(Single, SCNMatrix4)

Builds a rotation matrix for a rotation around the y-axis.

CreateRotationY(NFloat)

Builds a rotation matrix for a rotation around the y-axis.

public static SceneKit.SCNMatrix4 CreateRotationY(System.Runtime.InteropServices.NFloat angle);
static member CreateRotationY : System.Runtime.InteropServices.NFloat -> SceneKit.SCNMatrix4

Parameters

angle
NFloat

The counter-clockwise angle in radians.

Returns

The resulting SCNMatrix4 instance.

Applies to

CreateRotationY(Single)

Builds a rotation matrix for a rotation around the y-axis.

public static SceneKit.SCNMatrix4 CreateRotationY(float angle);
static member CreateRotationY : single -> SceneKit.SCNMatrix4

Parameters

angle
Single

The counter-clockwise angle in radians.

Returns

The resulting SCNMatrix4 instance.

Applies to

CreateRotationY(NFloat, SCNMatrix4)

Builds a rotation matrix for a rotation around the y-axis.

public static void CreateRotationY(System.Runtime.InteropServices.NFloat angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationY : System.Runtime.InteropServices.NFloat * SCNMatrix4 -> unit

Parameters

angle
NFloat

The counter-clockwise angle in radians.

result
SCNMatrix4

The resulting SCNMatrix4 instance.

Applies to

CreateRotationY(Single, SCNMatrix4)

Builds a rotation matrix for a rotation around the y-axis.

public static void CreateRotationY(float angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationY : single * SCNMatrix4 -> unit

Parameters

angle
Single

The counter-clockwise angle in radians.

result
SCNMatrix4

The resulting SCNMatrix4 instance.

Applies to