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SCNMatrix4.CreateRotationZ Method

Definition

Overloads

Name Description
CreateRotationZ(NFloat, SCNMatrix4)

Builds a rotation matrix for a rotation around the z-axis.

CreateRotationZ(NFloat)

Builds a rotation matrix for a rotation around the z-axis.

CreateRotationZ(Single)

Builds a rotation matrix for a rotation around the z-axis.

CreateRotationZ(Single, SCNMatrix4)

Builds a rotation matrix for a rotation around the z-axis.

CreateRotationZ(NFloat, SCNMatrix4)

Builds a rotation matrix for a rotation around the z-axis.

public static void CreateRotationZ(System.Runtime.InteropServices.NFloat angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationZ : System.Runtime.InteropServices.NFloat * SCNMatrix4 -> unit

Parameters

angle
NFloat

The counter-clockwise angle in radians.

result
SCNMatrix4

The resulting SCNMatrix4 instance.

Applies to

CreateRotationZ(NFloat)

Builds a rotation matrix for a rotation around the z-axis.

public static SceneKit.SCNMatrix4 CreateRotationZ(System.Runtime.InteropServices.NFloat angle);
static member CreateRotationZ : System.Runtime.InteropServices.NFloat -> SceneKit.SCNMatrix4

Parameters

angle
NFloat

The counter-clockwise angle in radians.

Returns

The resulting SCNMatrix4 instance.

Applies to

CreateRotationZ(Single)

Builds a rotation matrix for a rotation around the z-axis.

public static SceneKit.SCNMatrix4 CreateRotationZ(float angle);
static member CreateRotationZ : single -> SceneKit.SCNMatrix4

Parameters

angle
Single

The counter-clockwise angle in radians.

Returns

The resulting SCNMatrix4 instance.

Applies to

CreateRotationZ(Single, SCNMatrix4)

Builds a rotation matrix for a rotation around the z-axis.

public static void CreateRotationZ(float angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationZ : single * SCNMatrix4 -> unit

Parameters

angle
Single

The counter-clockwise angle in radians.

result
SCNMatrix4

The resulting SCNMatrix4 instance.

Applies to