SCNMatrix4.CreateRotationZ Method
Definition
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Overloads
| Name | Description |
|---|---|
| CreateRotationZ(NFloat, SCNMatrix4) |
Builds a rotation matrix for a rotation around the z-axis. |
| CreateRotationZ(NFloat) |
Builds a rotation matrix for a rotation around the z-axis. |
| CreateRotationZ(Single) |
Builds a rotation matrix for a rotation around the z-axis. |
| CreateRotationZ(Single, SCNMatrix4) |
Builds a rotation matrix for a rotation around the z-axis. |
CreateRotationZ(NFloat, SCNMatrix4)
Builds a rotation matrix for a rotation around the z-axis.
public static void CreateRotationZ(System.Runtime.InteropServices.NFloat angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationZ : System.Runtime.InteropServices.NFloat * SCNMatrix4 -> unit
Parameters
- angle
- NFloat
The counter-clockwise angle in radians.
- result
- SCNMatrix4
The resulting SCNMatrix4 instance.
Applies to
CreateRotationZ(NFloat)
Builds a rotation matrix for a rotation around the z-axis.
public static SceneKit.SCNMatrix4 CreateRotationZ(System.Runtime.InteropServices.NFloat angle);
static member CreateRotationZ : System.Runtime.InteropServices.NFloat -> SceneKit.SCNMatrix4
Parameters
- angle
- NFloat
The counter-clockwise angle in radians.
Returns
The resulting SCNMatrix4 instance.
Applies to
CreateRotationZ(Single)
Builds a rotation matrix for a rotation around the z-axis.
public static SceneKit.SCNMatrix4 CreateRotationZ(float angle);
static member CreateRotationZ : single -> SceneKit.SCNMatrix4
Parameters
- angle
- Single
The counter-clockwise angle in radians.
Returns
The resulting SCNMatrix4 instance.
Applies to
CreateRotationZ(Single, SCNMatrix4)
Builds a rotation matrix for a rotation around the z-axis.
public static void CreateRotationZ(float angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationZ : single * SCNMatrix4 -> unit
Parameters
- angle
- Single
The counter-clockwise angle in radians.
- result
- SCNMatrix4
The resulting SCNMatrix4 instance.