SCNMatrix4.CreateTranslation Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| CreateTranslation(Single, Single, Single, SCNMatrix4) |
Creates a translation matrix. |
| CreateTranslation(NFloat, NFloat, NFloat, SCNMatrix4) |
Creates a translation matrix. |
| CreateTranslation(Single, Single, Single) |
Creates a translation matrix. |
| CreateTranslation(SCNVector3, SCNMatrix4) |
Creates a translation matrix. |
| CreateTranslation(SCNVector3) |
Creates a translation matrix. |
| CreateTranslation(NFloat, NFloat, NFloat) |
Creates a translation matrix. |
CreateTranslation(Single, Single, Single, SCNMatrix4)
Creates a translation matrix.
public static void CreateTranslation(float x, float y, float z, out SceneKit.SCNMatrix4 result);
static member CreateTranslation : single * single * single * SCNMatrix4 -> unit
Parameters
- x
- Single
X translation.
- y
- Single
Y translation.
- z
- Single
Z translation.
- result
- SCNMatrix4
The resulting SCNMatrix4 instance.
Applies to
CreateTranslation(NFloat, NFloat, NFloat, SCNMatrix4)
Creates a translation matrix.
public static void CreateTranslation(System.Runtime.InteropServices.NFloat x, System.Runtime.InteropServices.NFloat y, System.Runtime.InteropServices.NFloat z, out SceneKit.SCNMatrix4 result);
static member CreateTranslation : System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * SCNMatrix4 -> unit
Parameters
- x
- NFloat
X translation.
- y
- NFloat
Y translation.
- z
- NFloat
Z translation.
- result
- SCNMatrix4
The resulting SCNMatrix4 instance.
Applies to
CreateTranslation(Single, Single, Single)
Creates a translation matrix.
public static SceneKit.SCNMatrix4 CreateTranslation(float x, float y, float z);
static member CreateTranslation : single * single * single -> SceneKit.SCNMatrix4
Parameters
- x
- Single
X translation.
- y
- Single
Y translation.
- z
- Single
Z translation.
Returns
The resulting SCNMatrix4 instance.
Applies to
CreateTranslation(SCNVector3, SCNMatrix4)
Creates a translation matrix.
public static void CreateTranslation(ref SceneKit.SCNVector3 vector, out SceneKit.SCNMatrix4 result);
static member CreateTranslation : SCNVector3 * SCNMatrix4 -> unit
Parameters
- vector
- SCNVector3
The translation vector.
- result
- SCNMatrix4
The resulting SCNMatrix4 instance.
Applies to
CreateTranslation(SCNVector3)
Creates a translation matrix.
public static SceneKit.SCNMatrix4 CreateTranslation(SceneKit.SCNVector3 vector);
static member CreateTranslation : SceneKit.SCNVector3 -> SceneKit.SCNMatrix4
Parameters
- vector
- SCNVector3
The translation vector.
Returns
The resulting SCNMatrix4 instance.
Applies to
CreateTranslation(NFloat, NFloat, NFloat)
Creates a translation matrix.
public static SceneKit.SCNMatrix4 CreateTranslation(System.Runtime.InteropServices.NFloat x, System.Runtime.InteropServices.NFloat y, System.Runtime.InteropServices.NFloat z);
static member CreateTranslation : System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat -> SceneKit.SCNMatrix4
Parameters
- x
- NFloat
X translation.
- y
- NFloat
Y translation.
- z
- NFloat
Z translation.
Returns
The resulting SCNMatrix4 instance.