Share via


SCNParticlePropertyController.InputOrigin Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual SceneKit.SCNNode? InputOrigin { [Foundation.Export("inputOrigin", ObjCRuntime.ArgumentSemantic.Weak)] get; [Foundation.Export("setInputOrigin:", ObjCRuntime.ArgumentSemantic.Weak)] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("inputOrigin", ObjCRuntime.ArgumentSemantic.Weak)>]
[<set: Foundation.Export("setInputOrigin:", ObjCRuntime.ArgumentSemantic.Weak)>]
member this.InputOrigin : SceneKit.SCNNode with get, set

Property Value

Attributes

Applies to