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SCNParticleSystem.BlackPassEnabled Property

Definition

Gets or sets a value that controls whether to increase contrast by rendering particles first in black, and then in their specified color.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual bool BlackPassEnabled { [Foundation.Export("isBlackPassEnabled")] get; [Foundation.Export("setBlackPassEnabled:")] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("isBlackPassEnabled")>]
[<set: Foundation.Export("setBlackPassEnabled:")>]
member this.BlackPassEnabled : bool with get, set

Property Value

Attributes

Applies to