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SCNParticleSystem.LightingEnabled Property

Definition

Gets or sets a value that controls whether or not lighting is applied to the scene when rendering.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual bool LightingEnabled { [Foundation.Export("isLightingEnabled")] get; [Foundation.Export("setLightingEnabled:")] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("isLightingEnabled")>]
[<set: Foundation.Export("setLightingEnabled:")>]
member this.LightingEnabled : bool with get, set

Property Value

Attributes

Applies to