Share via


SCNParticleSystem.SystemSpawnedOnLiving Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual SceneKit.SCNParticleSystem? SystemSpawnedOnLiving { [Foundation.Export("systemSpawnedOnLiving", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setSystemSpawnedOnLiving:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("systemSpawnedOnLiving", ObjCRuntime.ArgumentSemantic.Strong)>]
[<set: Foundation.Export("setSystemSpawnedOnLiving:", ObjCRuntime.ArgumentSemantic.Strong)>]
member this.SystemSpawnedOnLiving : SceneKit.SCNParticleSystem with get, set

Property Value

Attributes

Applies to