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SCNPhysicsHingeJoint.BodyA Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual SceneKit.SCNPhysicsBody BodyA { [Foundation.Export("bodyA")] get; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("bodyA")>]
member this.BodyA : SceneKit.SCNPhysicsBody

Property Value

Attributes

Applies to