Share via


SCNRenderer.AudioEnvironmentNode Property

Definition

Returns the audio environment node for the scene.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual AVFoundation.AVAudioEnvironmentNode AudioEnvironmentNode { [Foundation.Export("audioEnvironmentNode")] get; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("audioEnvironmentNode")>]
member this.AudioEnvironmentNode : AVFoundation.AVAudioEnvironmentNode

Property Value

Implements

Attributes

Applies to