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SCNSkinner.Bones Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual SceneKit.SCNNode[] Bones { [Foundation.Export("bones")] get; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("bones")>]
member this.Bones : SceneKit.SCNNode[]

Property Value

Attributes

Applies to