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SCNTransformConstraint.CreatePositionConstraint Method

Definition

[Foundation.Export("positionConstraintInWorldSpace:withBlock:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SceneKit.SCNTransformConstraint CreatePositionConstraint(bool inWorldSpace, Func<SceneKit.SCNNode,SceneKit.SCNVector3,SceneKit.SCNVector3> transformHandler);
[<Foundation.Export("positionConstraintInWorldSpace:withBlock:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member CreatePositionConstraint : bool * Func<SceneKit.SCNNode, SceneKit.SCNVector3, SceneKit.SCNVector3> -> SceneKit.SCNTransformConstraint

Parameters

inWorldSpace
Boolean
transformHandler
Func<SCNNode,SCNVector3,SCNVector3>

Returns

Attributes

Applies to