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SKFieldNode.CreateLinearGravityField(Vector4) Method

Definition

[Foundation.Export("linearGravityFieldWithVector:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKFieldNode CreateLinearGravityField(System.Numerics.Vector4 direction);
[<Foundation.Export("linearGravityFieldWithVector:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member CreateLinearGravityField : System.Numerics.Vector4 -> SpriteKit.SKFieldNode

Parameters

direction
Vector4

Returns

Attributes

Applies to