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SKNode.GetObstaclesFromNodePhysicsBodies(SKNode[]) Method

Definition

[Foundation.Export("obstaclesFromNodePhysicsBodies:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static GameplayKit.GKPolygonObstacle[] GetObstaclesFromNodePhysicsBodies(SpriteKit.SKNode[] nodes);
[<Foundation.Export("obstaclesFromNodePhysicsBodies:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member GetObstaclesFromNodePhysicsBodies : SpriteKit.SKNode[] -> GameplayKit.GKPolygonObstacle[]

Parameters

nodes
SKNode[]

Returns

Attributes

Applies to