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SKNode.GetObstaclesFromSpriteTextures(SKNode[], Single) Method

Definition

[Foundation.Export("obstaclesFromSpriteTextures:accuracy:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static GameplayKit.GKPolygonObstacle[] GetObstaclesFromSpriteTextures(SpriteKit.SKNode[] sprites, float accuracy);
[<Foundation.Export("obstaclesFromSpriteTextures:accuracy:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member GetObstaclesFromSpriteTextures : SpriteKit.SKNode[] * single -> GameplayKit.GKPolygonObstacle[]

Parameters

sprites
SKNode[]
accuracy
Single

Returns

Attributes

Applies to