Share via


SKNode.ObstaclesFromNodePhysicsBodies(SKNode[]) Method

Definition

Creates a new GKPolygonObstacle for each PhysicsBody in the SKNode object in nodes

[Foundation.Export("obstaclesFromNodePhysicsBodies:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static GameplayKit.GKPolygonObstacle[] ObstaclesFromNodePhysicsBodies(SpriteKit.SKNode[] nodes);
[<Foundation.Export("obstaclesFromNodePhysicsBodies:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member ObstaclesFromNodePhysicsBodies : SpriteKit.SKNode[] -> GameplayKit.GKPolygonObstacle[]

Parameters

nodes
SKNode[]

Returns

Attributes

Applies to