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SKShader.GetUniform(String) Method

Definition

[Foundation.Export("uniformNamed:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual SpriteKit.SKUniform? GetUniform(string uniformName);
[<Foundation.Export("uniformNamed:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member GetUniform : string -> SpriteKit.SKUniform
override this.GetUniform : string -> SpriteKit.SKUniform

Parameters

uniformName
String

Returns

Attributes

Applies to