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SKShader.Uniforms Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual SpriteKit.SKUniform[] Uniforms { [Foundation.Export("uniforms", ObjCRuntime.ArgumentSemantic.Copy)] get; [Foundation.Export("setUniforms:", ObjCRuntime.ArgumentSemantic.Copy)] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("uniforms", ObjCRuntime.ArgumentSemantic.Copy)>]
[<set: Foundation.Export("setUniforms:", ObjCRuntime.ArgumentSemantic.Copy)>]
member this.Uniforms : SpriteKit.SKUniform[] with get, set

Property Value

Attributes

Applies to