Share via


SKTexture.FromTextureVectorNoise(NFloat, CGSize) Method

Definition

Creates a texture that consists of randomized directional noise data, with the RGB values comprising a direction vector, and the alpha channel representing a magnitude.

[Foundation.Export("textureVectorNoiseWithSmoothness:size:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKTexture FromTextureVectorNoise(System.Runtime.InteropServices.NFloat smoothness, CoreGraphics.CGSize size);
[<Foundation.Export("textureVectorNoiseWithSmoothness:size:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member FromTextureVectorNoise : System.Runtime.InteropServices.NFloat * CoreGraphics.CGSize -> SpriteKit.SKTexture

Parameters

smoothness
NFloat
size
CGSize

Returns

Attributes

Applies to