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SKTexture.PreloadAsync Method

Definition

Asynchronously loads the texture into memory.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual System.Threading.Tasks.Task PreloadAsync();
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member PreloadAsync : unit -> System.Threading.Tasks.Task
override this.PreloadAsync : unit -> System.Threading.Tasks.Task

Returns

A task that represents the asynchronous Preload operation

Attributes

Remarks

The PreloadAsync method is suitable to be used with C# async by returning control to the caller with a Task representing the operation.

To be added.

Applies to