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SKTexture.PreloadTexturesAsync(SKTexture[]) Method

Definition

Asynchronously loads the textures into memory.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static System.Threading.Tasks.Task PreloadTexturesAsync(SpriteKit.SKTexture[] textures);
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member PreloadTexturesAsync : SpriteKit.SKTexture[] -> System.Threading.Tasks.Task

Parameters

textures
SKTexture[]

Returns

A task that represents the asynchronous PreloadTextures operation

Attributes

Applies to