Vector128.MultiplyAddEstimate Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| MultiplyAddEstimate(Vector128<Double>, Vector128<Double>, Vector128<Double>) |
Computes an estimate of ( |
| MultiplyAddEstimate(Vector128<Single>, Vector128<Single>, Vector128<Single>) |
Computes an estimate of ( |
MultiplyAddEstimate(Vector128<Double>, Vector128<Double>, Vector128<Double>)
- Source:
- Vector128.cs
Computes an estimate of (left * right) + addend.
public:
static System::Runtime::Intrinsics::Vector128<double> MultiplyAddEstimate(System::Runtime::Intrinsics::Vector128<double> left, System::Runtime::Intrinsics::Vector128<double> right, System::Runtime::Intrinsics::Vector128<double> addend);
public static System.Runtime.Intrinsics.Vector128<double> MultiplyAddEstimate(System.Runtime.Intrinsics.Vector128<double> left, System.Runtime.Intrinsics.Vector128<double> right, System.Runtime.Intrinsics.Vector128<double> addend);
static member MultiplyAddEstimate : System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> -> System.Runtime.Intrinsics.Vector128<double>
Public Function MultiplyAddEstimate (left As Vector128(Of Double), right As Vector128(Of Double), addend As Vector128(Of Double)) As Vector128(Of Double)
Parameters
Returns
An estimate of (left * right) + addend.
Remarks
On hardware that natively supports FusedMultiplyAdd(Vector128<Double>, Vector128<Double>, Vector128<Double>), this method might return a result that was rounded as one ternary operation.
On hardware without specialized support, this method might just return (left * right) + addend.
Applies to
MultiplyAddEstimate(Vector128<Single>, Vector128<Single>, Vector128<Single>)
- Source:
- Vector128.cs
Computes an estimate of (left * right) + addend.
public:
static System::Runtime::Intrinsics::Vector128<float> MultiplyAddEstimate(System::Runtime::Intrinsics::Vector128<float> left, System::Runtime::Intrinsics::Vector128<float> right, System::Runtime::Intrinsics::Vector128<float> addend);
public static System.Runtime.Intrinsics.Vector128<float> MultiplyAddEstimate(System.Runtime.Intrinsics.Vector128<float> left, System.Runtime.Intrinsics.Vector128<float> right, System.Runtime.Intrinsics.Vector128<float> addend);
static member MultiplyAddEstimate : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector128<single>
Public Function MultiplyAddEstimate (left As Vector128(Of Single), right As Vector128(Of Single), addend As Vector128(Of Single)) As Vector128(Of Single)
Parameters
Returns
An estimate of (left * right) + addend.
Remarks
On hardware that natively supports FusedMultiplyAdd(Vector128<Single>, Vector128<Single>, Vector128<Single>), this method might return a result that was rounded as one ternary operation.
On hardware without specialized support, this method might just return (left * right) + addend.