Share via


UIBezierPath.AddArc(CGPoint, NFloat, NFloat, NFloat, Boolean) Method

Definition

Adds the arc defined by the parameters.

[Foundation.Export("addArcWithCenter:radius:startAngle:endAngle:clockwise:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void AddArc(CoreGraphics.CGPoint center, System.Runtime.InteropServices.NFloat radius, System.Runtime.InteropServices.NFloat startAngle, System.Runtime.InteropServices.NFloat endAngle, bool clockWise);
[<Foundation.Export("addArcWithCenter:radius:startAngle:endAngle:clockwise:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member AddArc : CoreGraphics.CGPoint * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * bool -> unit
override this.AddArc : CoreGraphics.CGPoint * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * System.Runtime.InteropServices.NFloat * bool -> unit

Parameters

center
CGPoint
radius
NFloat
startAngle
NFloat
endAngle
NFloat
clockWise
Boolean
Attributes

Remarks

(More documentation for this node is coming)

This can be used from a background thread.

Applies to