Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Note
This function is not yet implemented.
Sends an IOCTL to the underlying device or its driver.
Syntax
HRESULT ExecuteRawDeviceIoControl(
uint32_t controlCode,
size_t inputBufferSize,
void const * inputBuffer,
size_t outputBufferSize,
void * outputBuffer,
size_t * outputSize
)
Parameters
controlCode _In_
Type: uint32_t
Control code for the operation. This value identifies the specific operation to be performed and the type of device on which to perform it.
inputBufferSize _In_
Type: size_t
Size of the buffer containing the data required to perform the operation.
inputBuffer _In_reads_bytes_opt_(inputBufferSize)
Type: void*
User-supplied input buffer that contains the data required to perform the operation. The format of this data depends on the value of the controlCode parameter.
outputBufferSize _In_
Type: size_t
Size of the output buffer to receive data returned by the operation.
outputBuffer _Out_writes_bytes_all_opt_(outputBufferSize)
Type: void*
User-supplied output buffer that is to receive the data returned by the operation. The format of this data depends on the value of the dwIoControlCode parameter.
outputSize _Out_opt_ _Result_zeroonfailure_ Type: size_t*
Size of the output in the output buffer.
Return value
Type: HRESULT
Returns E_NOTIMPL.
Remarks
This method is intended for device-specific communication, so most well-known input/output controls (IOCTLs) implemented by OS drivers are blocked. This method supports all types of devices.
To send raw data to a device, use IGameInputDevice::SendRawDeviceOutput.
Requirements
Header: GameInput.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles