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Describes the properties of an arcade stick.
Syntax
typedef struct GameInputArcadeStickInfo {
GameInputLabel menuButtonLabel;
GameInputLabel viewButtonLabel;
GameInputLabel stickUpLabel;
GameInputLabel stickDownLabel;
GameInputLabel stickLeftLabel;
GameInputLabel stickRightLabel;
GameInputLabel actionButton1Label;
GameInputLabel actionButton2Label;
GameInputLabel actionButton3Label;
GameInputLabel actionButton4Label;
GameInputLabel actionButton5Label;
GameInputLabel actionButton6Label;
GameInputLabel specialButton1Label;
GameInputLabel specialButton2Label;
} GameInputArcadeStickInfo
Members
menuButtonLabel
Type: GameInputLabel
Physical label for Menu button.
viewButtonLabel
Type: GameInputLabel
Physical label for View button.
stickUpLabel
Type: GameInputLabel
Physical label for up input from stick.
stickDownLabel
Type: GameInputLabel
Physical label for down input from stick.
stickLeftLabel
Type: GameInputLabel
Physical label for left input from stick.
stickRightLabel
Type: GameInputLabel
Physical label for right input from stick.
actionButton1Label
Type: GameInputLabel
Physical label for action button 1.
actionButton2Label
Type: GameInputLabel
Physical label for action button 2.
actionButton3Label
Type: GameInputLabel
Physical label for action button 3.
actionButton4Label
Type: GameInputLabel
Physical label for action button 4.
actionButton5Label
Type: GameInputLabel
Physical label for action button 5.
actionButton6Label
Type: GameInputLabel
Physical label for action button 6.
specialButton1Label
Type: GameInputLabel
Physical label for special button 1.
specialButton2Label
Type: GameInputLabel
Physical label for special button 2.
Remarks
This structure is used in the GameInputDeviceInfo structure. GameInputDeviceInfo is used by the IGameInputDevice::GetDeviceInfo method.
For more information, see GameInput devices.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles