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Describes the state of an arcade stick.
Syntax
typedef struct GameInputArcadeStickState {
GameInputArcadeStickButtons buttons;
} GameInputArcadeStickState
Members
buttons
Type: GameInputArcadeStickButtons
The inputs from an arcade stick.
Remarks
This structure is used by the IGameInputReading::GetArcadeStickState method.
For more information, see the Getting data from readings section of GameInput readings. For a related code example, see A simple gamepad input loop.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles