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Describes measurable properties for a motion-enabled input device.
Syntax
typedef struct GameInputMotionInfo {
float maxAcceleration;
float maxAngularVelocity;
float maxMagneticFieldStrength;
} GameInputMotionInfo
Members
[!Important] This struct has been re-purposed and is misleadingly named now.
maxAcceleration
Type: float
Set to 0 if acceleration is not available. Set to 1 if the device reports acceleration.
maxAngularVelocity
Type: float
Set to 0 if angular velocity is not available. Set to 1 if the device reports angular velocity.
maxMagneticFieldStrength
Type: float
Set to 0 if magnetic field strength is not available. Set to 1 if the device reports magnetic field strength.
Remarks
This structure is used in the GameInputDeviceInfo structure. GameInputDeviceInfo is used by the IGameInputDevice::GetDeviceInfo method.
For more information, see GameInput devices.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles