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Enumerates inputs from an arcade stick.
Syntax
enum GameInputArcadeStickButtons
{
GameInputArcadeStickNone = 0x00000000,
GameInputArcadeStickMenu = 0x00000001,
GameInputArcadeStickView = 0x00000002,
GameInputArcadeStickUp = 0x00000004,
GameInputArcadeStickDown = 0x00000008,
GameInputArcadeStickLeft = 0x00000010,
GameInputArcadeStickRight = 0x00000020,
GameInputArcadeStickAction1 = 0x00000040,
GameInputArcadeStickAction2 = 0x00000080,
GameInputArcadeStickAction3 = 0x00000100,
GameInputArcadeStickAction4 = 0x00000200,
GameInputArcadeStickAction5 = 0x00000400,
GameInputArcadeStickAction6 = 0x00000800,
GameInputArcadeStickSpecial1 = 0x00001000,
GameInputArcadeStickSpecial2 = 0x00002000
};
Constants
| Constant | Description |
|---|---|
| GameInputArcadeStickNone | The arcade stick is in a neutral state. |
| GameInputArcadeStickMenu | The menu button on the arcade stick is pressed. |
| GameInputArcadeStickView | The view button on the arcade stick is pressed. |
| GameInputArcadeStickUp | The arcade stick is pushed up. |
| GameInputArcadeStickDown | The arcade stick is pushed down. |
| GameInputArcadeStickLeft | The arcade stick is pushed to the left. |
| GameInputArcadeStickRight | The arcade stick is pushed to the right. |
| GameInputArcadeStickAction1 | Action button 1 on the arcade stick is pressed. |
| GameInputArcadeStickAction2 | Action button 2 on the arcade stick is pressed. |
| GameInputArcadeStickAction3 | Action button 3 on the arcade stick is pressed. |
| GameInputArcadeStickAction4 | Action button 4 on the arcade stick is pressed. |
| GameInputArcadeStickAction5 | Action button 5 on the arcade stick is pressed. |
| GameInputArcadeStickAction6 | Action button 6 on the arcade stick is pressed. |
| GameInputArcadeStickSpecial1 | Special button 1 on the arcade stick is pressed. |
| GameInputArcadeStickSpecial2 | Special button 2 on the arcade stick is pressed. |
Remarks
This enumeration is used in the GameInputArcadeStickState structure. You can combine values to read multiple buttons simultaneously.
For more information, see the Getting data from readings section of GameInput readings.
This enumeration can additionally be used with the IGameInputMapper::GetArcadeStickButtonMappingInfo method to retrieve mapping information for a specific arcade stick button.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles