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Enumerates the element kind of a given input.
Syntax
enum GameInputElementKind
{
GameInputElementKindNone = 0,
GameInputElementKindAxis = 1,
GameInputElementKindButton = 2,
GameInputElementKindSwitch = 3
};
Constants
| Constant | Description |
|---|---|
| GameInputElementKindNone | Indicates that the element kind is not known or there is no input. |
| GameInputElementKindAxis | Indicates that the element is an axis. |
| GameInputElementKindButton | Indicates that the element is a button. |
| GameInputElementKindSwitch | Indicates that the element is a switch. |
Remarks
Member of GameInputAxisMapping.
Member of GameInputButtonMapping.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles