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GameInputFlightStickAxes

Enumerates flight stick axes. These values represent axes commonly found on flight stick peripherals. Unlike buttons, which can also represent state, these only represent an axis element in the flight stick.

Syntax

enum GameInputFlightStickAxes
{
    GameInputFlightStickAxesNone = 0x00000000,
    GameInputFlightStickRoll     = 0x00000010,
    GameInputFlightStickPitch    = 0x00000020,
    GameInputFlightStickYaw      = 0x00000040,
    GameInputFlightStickThrottle = 0x00000080,
};

Constants

Constant Description
GameInputFlightStickAxesNone Indicates the absence of an axis
GameInputFlightStickRoll Indicates the roll axis
GameInputFlightStickPitch Indicates the pitch axis
GameInputFlightStickYaw Indicates the yaw axis
GameInputFlightStickThrottle Indicates the throttle axis

Requirements

Header: GameInput.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

Remarks

This enumeration is used with the IGameInputMapper::GetFlightStickAxisMappingInfo method to retrieve mapping information for a specific flight stick axis.

See also

Input API Overview
GameInput