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GameInputForceFeedbackEffectKind

Enumeration of the types of magnitude over time effects that can be applied to a force feedback effect.

Syntax

enum GameInputForceFeedbackEffectKind
{
    GameInputForceFeedbackConstant         = 0,
    GameInputForceFeedbackRamp             = 1,
    GameInputForceFeedbackSineWave         = 2,
    GameInputForceFeedbackSquareWave       = 3,
    GameInputForceFeedbackTriangleWave     = 4,
    GameInputForceFeedbackSawtoothUpWave   = 5,
    GameInputForceFeedbackSawtoothDownWave = 6,
    GameInputForceFeedbackSpring           = 7,
    GameInputForceFeedbackFriction         = 8,
    GameInputForceFeedbackDamper           = 9,
    GameInputForceFeedbackInertia          = 10
};

Input API Overview
GameInput
GameInputForceFeedbackParams