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GameInputRacingWheelAxes

Enumerates racing wheel axes. These values represent axes commonly found on racing wheel peripherals. Unlike buttons, which can also represent state, these only represent an axis element on the racing wheel.

Syntax

enum GameInputRacingWheelAxes
{
    GameInputRacingWheelAxesNone       = 0x00000000,
    GameInputRacingWheelSteering       = 0x00000100,
    GameInputRacingWheelThrottle       = 0x00000200,
    GameInputRacingWheelBrake          = 0x00000400,
    GameInputRacingWheelClutch         = 0x00000800,
    GameInputRacingWheelHandbrake      = 0x00001000,
    GameInputRacingWheelPatternShifter = 0x00002000,
};

Constants

Constant Description
GameInputRacingWheelAxesNone Indicates the absence of an axis
GameInputRacingWheelSteering Indicates the steering wheel axis
GameInputRacingWheelThrottle Indicates the throttle axis
GameInputRacingWheelBrake Indicates the brake axis
GameInputRacingWheelClutch Indicates the clutch axis
GameInputRacingWheelHandbrake Indicates the handbrake axis
GameInputRacingWheelPatternShifter Indicates the pattern shifter axis

Remarks

This enumeration is used with the IGameInputMapper::GetRacingWheelAxisMappingInfo method to retrieve mapping information for a specific racing wheel axis.

Requirements

Header: GameInput.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Input API Overview
GameInput