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Enumerates racing wheel axes. These values represent axes commonly found on racing wheel peripherals. Unlike buttons, which can also represent state, these only represent an axis element on the racing wheel.
Syntax
enum GameInputRacingWheelAxes
{
GameInputRacingWheelAxesNone = 0x00000000,
GameInputRacingWheelSteering = 0x00000100,
GameInputRacingWheelThrottle = 0x00000200,
GameInputRacingWheelBrake = 0x00000400,
GameInputRacingWheelClutch = 0x00000800,
GameInputRacingWheelHandbrake = 0x00001000,
GameInputRacingWheelPatternShifter = 0x00002000,
};
Constants
| Constant | Description |
|---|---|
| GameInputRacingWheelAxesNone | Indicates the absence of an axis |
| GameInputRacingWheelSteering | Indicates the steering wheel axis |
| GameInputRacingWheelThrottle | Indicates the throttle axis |
| GameInputRacingWheelBrake | Indicates the brake axis |
| GameInputRacingWheelClutch | Indicates the clutch axis |
| GameInputRacingWheelHandbrake | Indicates the handbrake axis |
| GameInputRacingWheelPatternShifter | Indicates the pattern shifter axis |
Remarks
This enumeration is used with the IGameInputMapper::GetRacingWheelAxisMappingInfo method to retrieve mapping information for a specific racing wheel axis.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles