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Retrieve a view of the input reading that describes the state of an arcade stick.
Syntax
bool GetArcadeStickState(
GameInputArcadeStickState* state
)
Parameters
state _Out_
Type: GameInputArcadeStickState*
Interpretation of the input as an arcade stick input.
Return value
Type: bool
Returns true on successful interpretation of an arcade stick. Returns false when attempting to read an input that is not recognized as an arcade stick.