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IGameInputReading::GetFlightStickState

Retrieve a view of the input reading that describes the state of a flight stick.

Syntax

bool GetFlightStickState(
    GameInputFlightStickState* state
);

Parameters

state   _Out_
Type: GameInputFlightStickState*

Interpretation of the input as a flight stick input.

Return value

Type: bool

Returns true on successful interpretation of a flight stick. Returns false when attempting to read an input that is not recognized as a flight stick.

Input API Overview
IGameInputReading