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Retrieve a view of the input reading that describes the state of a flight stick.
Syntax
bool GetFlightStickState(
GameInputFlightStickState* state
);
Parameters
state _Out_
Type: GameInputFlightStickState*
Interpretation of the input as a flight stick input.
Return value
Type: bool
Returns true on successful interpretation of a flight stick. Returns false when attempting to read an input that is not recognized as a flight stick.