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Retrieve a view of the input reading that describes the state of a racing wheel.
Syntax
bool GetRacingWheelState(
GameInputRacingWheelState* state
);
Parameters
state _Out_
Type: GameInputRacingWheelState*
Interpretation of the input as a racing wheel.
Return value
Type: bool
Returns true on successful interpretation of a racing wheel input. Returns false when attempting to read an input that is not recognized as a racing wheel input.