Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Describes a switch on an input device.
Syntax
struct GameInputControllerSwitchInfo
{
GameInputLabel labels[GAMEINPUT_MAX_SWITCH_STATES];
GameInputSwitchKind kind;
};
Members
labels
Type: GameInputLabel
The labels for the switch states.
kind
Type: GameInputSwitchKind
The type of the switch.
Remarks
This structure is used in the GameInputControllerInfo structure. GameInputControllerInfo is used by the GameInputDeviceInfo structure to describe the properties of a controller input device.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles