Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Describes the state of a mouse.
Syntax
struct GameInputMouseState
{
GameInputMouseButtons buttons;
GameInputMousePositions positions;
int64_t positionX;
int64_t positionY;
int64_t absolutePositionX;
int64_t absolutePositionY;
int64_t wheelX;
int64_t wheelY;
};
Members
buttons
Type: GameInputMouseButtons
State of the mouse buttons.
positionFlags
Type: GameInputMousePosition
State of the mouse positions.
positionX
Type: int64_t
Cumulative x-axis change in the position of the mouse.
positionY
Type: int64_t
Cumulative y-axis change in the position of the mouse.
absolutePositionX
Type: int64_t
Absolute x-axis position of the mouse.
absolutePositionY
Type: int64_t
Absolute y-axis position of the mouse.
wheelX
Type: int64_t
Cumulative change in the x-axis scroll wheel.
wheelY
Type: int64_t
Cumulative change in the y-axis scroll wheel.
Remarks
This structure is used by the IGameInputReading::GetMouseState method.
Mouse and scroll-wheel movements are not reported as absolute positions. Calculate deltas by subtracting the values in the current reading from the values in the previous reading.
GameInput will present any available trackpad devices as a single virtual mouse device.
For more information, see GameInput readings.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles