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Describes a report of the raw stream from an input device. These reports are only supported for Game Input Protocol (GIP) devices.
Syntax
struct GameInputRawDeviceReportInfo
{
GameInputRawDeviceReportKind kind;
uint32_t id;
uint32_t size;
};
Members
kind
Type: GameInputRawDeviceReportKind
The type of this report.
id
Type: uint32_t
The ID of this report. For Game Input Protocol (GIP) devices, this represents the message ID.
size
Type: uint32_t
The size of this report.
Remarks
This structure is used in the GameInputDeviceInfo structure.
For more information, see the GetDeviceInfo method of IGameInputDevice.
For intermediate and advanced use cases of the GameInput API, see Advanced GameInput topics.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles