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Get the list of lobby property keys.
Syntax
HRESULT PFLobbyGetLobbyPropertyKeys(
PFLobbyHandle lobby,
uint32_t* propertyCount,
const char* const** keys
)
Parameters
lobby PFLobbyHandle
The handle of the lobby.
propertyCount uint32_t*
output
The output count of lobby properties.
keys char* const**
library-allocated output array of size *propertyCount
The output array of lobby property keys.
Return value
Type: HRESULT
S_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().
Remarks
Lobby properties are only visible to members of the lobby.
If this lobby object is still in the process of asynchronously being created, joined, or claimed via a call to PFMultiplayerCreateAndJoinLobby(), PFMultiplayerCreateAndClaimServerLobby, PFMultiplayerClaimServerLobby() or PFMultiplayerJoinLobby(), this method will return no keys.
Requirements
Header: PFLobby.h