Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Get the lobby server property's value from its key.
Syntax
HRESULT PFLobbyGetServerProperty(
PFLobbyHandle lobby,
const char* key,
const char** value
)
Parameters
lobby PFLobbyHandle
The handle of the lobby.
key char*
is null-terminated
The key of the property.
value char**
library-allocated output, may return nullptr
The output value associated with the key. An output null value signifies the property wasn't present.
Return value
Type: HRESULT
S_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().
Remarks
If this lobby isn't a client-owned lobby, no property value is returned.
Requirements
Header: PFLobby.h