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Information specific to the ConnectToLobbyCompleted type of state change.
Syntax
struct PFLobbyConnectToLobbyCompletedStateChange : PFLobbyStateChange {
HRESULT result;
PFEntityKey newMember;
const char* lobbyId;
void* asyncContext;
PFLobbyHandle lobby;
}
Members
result HRESULT
Indicates the result of the ConnectToLobby operation.
The human-readable form of this result can be retrieved via PFMultiplayerGetErrorMessage().
newMember PFEntityKey
The entity provided to the call associated with this state change which is connecting to the lobby.
lobbyId const char*
is null-terminated
The lobby ID provided to the call associated with this state change.
asyncContext void*
The async context provided to the call associated with this state change.
lobby PFLobbyHandle
must not be null
The lobby that was connected to.
Requirements
Header: PFLobby.h