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Information specific to the Disconnected type of state change.
Syntax
struct PFLobbyDisconnectedStateChange : PFLobbyStateChange {
PFLobbyHandle lobby;
}
Members
lobby PFLobbyHandle
must not be null
The lobby that has disconnected.
Remarks
This state change signals that the lobby has completed disconnecting. This is the last state change that will be provided for this lobby object. Once this state change is returned to PFMultiplayerFinishProcessingLobbyStateChanges(), the Lobby object memory will become invalid.
Requirements
Header: PFLobby.h