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Information specific to the MemberAdded type of state change.
Syntax
struct PFLobbyMemberAddedStateChange : PFLobbyStateChange {
PFLobbyHandle lobby;
PFEntityKey member;
}
Members
lobby PFLobbyHandle
must not be null
The lobby the new member was added to.
member PFEntityKey
The PlayFab entity which is now a member of the lobby.
Remarks
This state change will be generated by all operations which add members to lobbies such as PFMultiplayerCreateAndJoinLobby, PFMultiplayerJoinLobby, and PFLobbyAddMember.
When this state change is provided by PFMultiplayerStartProcessingLobbyStateChanges the lobby will update to reflect the new member in the member list and the member's initial properties will become queryable.
Requirements
Header: PFLobby.h