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Information specific to the ServerLeaveLobbyAsServerCompleted type of state change.
Syntax
struct PFLobbyServerLeaveLobbyAsServerCompletedStateChange : PFLobbyStateChange {
PFLobbyHandle lobby;
void* asyncContext;
}
Members
lobby PFLobbyHandle
must not be null
The lobby provided to the call associated with this state change.
asyncContext void*
The async context provided to the call associated with this state change.
Requirements
Header: PFLobby.h