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IWMPNetwork.bufferingTime (VB and C#)
The bufferingTime property gets or sets the amount of time in milliseconds allocated for buffering incoming data before playback begins.
Property Value
A System.Int32 that is the buffering time in milliseconds, which ranges from zero to 60,000 with a default value of 5,000.
Example Code
The following code example uses bufferingTime to specify the number of seconds allocated for buffering incoming data. A text box allows the user to enter a new value for bufferingTime, and the property is updated in response to the Click event of a button. The AxWMPLib.AxWindowsMediaPlayer object is represented by the variable named player.
Public Sub setBufTime_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles setBufTime.Click
' Retrieve input from the user and convert it to an integer.
Dim newTime As Integer = System.Convert.ToInt32(bufText.Text)
' Test whether the integer is within the valid range.
If (newTime >= 0 And newTime <= 60) Then
' Set the new bufferingTime in miliseconds.
player.network.bufferingTime = (newTime * 1000)
Else
System.Windows.Forms.MessageBox.Show("Buffering time must be between 0 and 60.")
End If
End Sub
FakePre-272d8cb6a3b84d3b967a6bff0e8bddcc-e48e3b83393840a084d506ecf2fb9d28
private void setBufTime_Click(object sender, System.EventArgs e)
{
// Retrieve input from the user and convert it to an integer.
int newTime = System.Convert.ToInt32(bufText.Text);
// Test whether the integer is within the valid range.
if (newTime >= 0 & newTime <= 60)
{
// Set the new bufferingTime in miliseconds.
player.network.bufferingTime = (newTime * 1000);
}
else
{
System.Windows.Forms.MessageBox.Show("Buffering time must be between 0 and 60.");
}
}
Requirements
Version: Windows Media Player 9 Series or later
Namespace: WMPLib
Assembly: Interop.WMPLib.dll (automatically generated by Visual Studio)
See Also
- IWMPNetwork Interface (VB and C#)
- IWMPNetwork.bufferingTime (VB and C#)
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