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4/8/2010
This macro sets the numerical format of a specified texture coordinate set in a flexible vertex format (FVF) to be IEEE 32-bit floating point values.
Syntax
#define D3DMFVF_TEXCOORDFLOAT(CoordIndex) (D3DMFVF_TEXCOORDFORMAT_FLOAT)
Parameters
- CoordIndex
An integer value identifying a texture coordinate set in an FVF.
Requirements
| Header | d3dmtypes.h |
| Windows Embedded CE | Windows CE 5.0 and later |
| Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
Direct3D Mobile Macros
D3DMFVF Values