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4/8/2010
This inline function multiplies a floating point vector by a scalar floating point value.
Syntax
D3DMXVECTOR3* D3DMXVec3Scale(
D3DMXVECTOR3* pOut,
CONST D3DMXVECTOR3* pV,
FLOAT s
);
Parameters
- pOut
[in, out] Pointer to the D3DMXVECTOR3 structure that is the result of the operation.
- pV
[in] Pointer to the source D3DMXVECTOR3 structure.
- s
[in] Scaling value.
Return Value
Pointer to a D3DMXVECTOR3 structure that is the scaled vector.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Scale function can be used as a parameter for another function.
Requirements
| Header | d3dmx.h |
| Library | Implemented in d3dmxmath.inl |
| Windows Embedded CE | Windows Embedded CE 6.0 and later |
| Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |