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In this part of the tutorial, you connect the program to the debug engine. This allows the debug engine to redirect requests to create a pending breakpoint to the program that will handle the task.
To connect the program to the debug engine
In Class View, right-click the CEngine class, click Add Function, and add a function with the Function name Start, a Return type of void, an Access type of public, and the following parameter (click Add to add it to the Parameter list):
Parameter Type
Parameter Name
CComObject<CProgram> *
pProgram
Right-click the CEngine class again, click Add Variable, and add a variable with the Variable name m_pProgram, a Variable type of CComObject<CProgram> *, and an Access type of protected.
Open the Engine.h file and add the following bold line:
#include "TextInterpreter.h" #include "Program.h"Open the Engine.cpp file and add the following bold line to the CEngine::Start method:
void CEngine::Start(CComObject<CProgram> * pProgram) { m_pProgram = pProgram; }In Engine.cpp, find CEngine::CreatePendingBreakpoint and replace the line //TODO: CREATE BREAKPOINT CREATION as well as the following return statement with the following (now that you have a program object to pass the call to).
return m_pProgram->CreatePendingBreakpoint(pBPRequest, ppPendingBP);Open the TextInterpreter.cpp file, find the CTextInterpreterModule::MonitorProc function, and replace the line //TODO: ADD ENGINE START with the following (this completes connecting the program to the debug engine):
pEngine->Start(pProgram);Build the project to make sure there are no errors.