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AsyncCommand<T> Class

Definition

An implementation of IAsyncCommand. Allows Commands to safely be used asynchronously with Task.

public class AsyncCommand<T> : Xamarin.CommunityToolkit.ObjectModel.Internals.BaseAsyncCommand<T,object>, System.Windows.Input.ICommand, Xamarin.CommunityToolkit.ObjectModel.IAsyncCommand<T>

Type Parameters

T
Inheritance
System.Object
BaseAsyncCommand<T,System.Object>
AsyncCommand<T>
Implements
System.Windows.Input.ICommand IAsyncCommand<T>

Constructors

AsyncCommand<T>(Func<T,Task>, Func<Boolean>, Action<Exception>, Boolean, Boolean)

Initializes a new instance of AsyncCommand

AsyncCommand<T>(Func<T,Task>, Func<Object,Boolean>, Action<Exception>, Boolean, Boolean)

Initializes a new instance of AsyncCommand

Properties

AllowsMultipleExecutions

Returns true if the Command allows simultaneous executions

(Inherited from BaseCommand<TCanExecute>)
ExecutionCount (Inherited from BaseCommand<TCanExecute>)
IsExecuting

Returns true when the Command is currently executing. Returns false when the Command is not executing

(Inherited from BaseCommand<TCanExecute>)

Methods

CanExecute(TCanExecute)

Determines whether the command can execute in its current state

(Inherited from BaseCommand<TCanExecute>)
ChangeCanExecute()

Raises the ICommand.CanExecuteChanged event. Recommend using RaiseCanExecuteChanged() instead.

(Inherited from BaseCommand<TCanExecute>)
ExecuteAsync(T)

Executes the Command as a Task

RaiseCanExecuteChanged()

Raises the ICommand.CanExecuteChanged event.

(Inherited from BaseCommand<TCanExecute>)

Events

CanExecuteChanged

Occurs when changes occur that affect whether or not the command should execute

(Inherited from BaseCommand<TCanExecute>)

Explicit Interface Implementations

ICommand.CanExecute(Object) (Inherited from BaseAsyncCommand<TExecute,TCanExecute>)
ICommand.Execute(Object) (Inherited from BaseAsyncCommand<TExecute,TCanExecute>)

Applies to