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[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Contains a set of properties that indicate the global behavior of a device.
The BehaviorFlags type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
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BehaviorFlags | Initializes a new instance of the BehaviorFlags structure. |
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Methods
| Name | Description | |
|---|---|---|
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Equals | Indicates whether this instance and a specified object are equal. (Inherited from ValueType.) |
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Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
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GetHashCode | Returns the hash code for this instance. (Inherited from ValueType.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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ToString | Returns a String that represents the current Object. (Inherited from Object.) |
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Properties
| Name | Description | |
|---|---|---|
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MultiThreaded | Gets a value that indicates whether Direct3D is set to be multithread safe. |
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Value | Gets or sets one or more CreateFlags values. |
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