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[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Specifies the type of mesh optimization to perform.
The MeshOptions type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
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MeshOptions | Initializes a new instance of the MeshOptions class. |
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Methods
| Name | Description | |
|---|---|---|
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Equals | Indicates whether this instance and a specified object are equal. (Inherited from ValueType.) |
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Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
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GetHashCode | Returns the hash code for this instance. (Inherited from ValueType.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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ToString | Returns a String that represents the current Object. (Inherited from Object.) |
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Properties
| Name | Description | |
|---|---|---|
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DoNotClip | Specifies whether DoNotClip of the Usage enumeration should be used for vertex and index buffers. |
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Dynamic | Specifies whether Dynamic of the Usage enumeration should be used for vertex and index buffers. |
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IndexBufferDynamic | Specifies whether Dynamic of the Usage enumeration should be used for index buffers. |
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IndexBufferManaged | Specifies whether Managed of the Pool enumeration should be used for index buffers. |
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IndexBufferSystemMem | Specifies whether SystemMemory of the Pool enumeration should be used for index buffers. |
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IndexBufferWriteOnly | Specifies whether WriteOnly of the Usage enumeration should be used for index buffers. |
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Managed | Specifies whether Managed of the Pool enumeration should be used for vertex and index buffers. |
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SystemMem | Specifies whether SystemMemory of the Pool enumeration should be used for vertex and index buffers. |
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Use32Bit | Specifies whether the mesh uses 32-bit indices instead of 16-bit indices. |
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Value | Specifies creation options for a mesh. |
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VertexBufferDynamic | Specifies whether Dynamic of the Usage enumeration should be used for vertex buffers. |
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VertexBufferManaged | Specifies whether Managed of the Pool enumeration should be used for vertex buffers. |
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VertexBufferSystemMem | Specifies whether SystemMemory of the Pool enumeration should be used for vertex buffers. |
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VertexBufferWriteOnly | Specifies whether WriteOnly of the Usage enumeration should be used for vertex buffers. |
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WriteOnly | Specifies whether WriteOnly of the Usage enumeration should be used for vertex and index buffers. |
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